Template:World map with zone tiers: Difference between revisions

m
no edit summary
(Created page with "<includeonly><div class="world-map-tier-overlay"><!-- --><div class="numeric-tier-rows"><!-- --><div class="numeric-tier-row">222222222113244444444444444444444444444444444444...")
 
mNo edit summary
Line 41: Line 41:


The numbers in this template are equal to the values returned by the game's <code>ZoneManager.GetZoneTier()</code> function, which is based on the <code>RegionTier</code> tag of the terrain objects in each world map cell (defined in ObjectBlueprints.xml on each terrain object). These numbers are used for some tier-based calculations in game, but not all such calculations. In some cases, the game instead uses the "world tiers" defined in <code>Text.txt</code>. To view those tiers, refer instead to [[:Template:World map with world tiers]].
The numbers in this template are equal to the values returned by the game's <code>ZoneManager.GetZoneTier()</code> function, which is based on the <code>RegionTier</code> tag of the terrain objects in each world map cell (defined in ObjectBlueprints.xml on each terrain object). These numbers are used for some tier-based calculations in game, but not all such calculations. In some cases, the game instead uses the "world tiers" defined in <code>Text.txt</code>. To view those tiers, refer instead to [[:Template:World map with world tiers]].
You can use '''''[https://gist.github.com/egocarib/5eeef0552d415cf81ee7e543490d74d7 this wish code]''''' to output these values if you'd like to verify or update them.


== Parameters ==
== Parameters ==