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The numbers in this template are equal to the values returned by the game's <code>ZoneManager.GetZoneTier()</code> function, which is based on the <code>RegionTier</code> tag of the terrain objects in each world map cell (defined in ObjectBlueprints.xml on each terrain object). These numbers are used for some tier-based calculations in game, but not all such calculations. In some cases, the game instead uses the "world tiers" defined in <code>Text.txt</code>. To view those tiers, refer instead to [[:Template:World map with world tiers]]. | The numbers in this template are equal to the values returned by the game's <code>ZoneManager.GetZoneTier()</code> function, which is based on the <code>RegionTier</code> tag of the terrain objects in each world map cell (defined in ObjectBlueprints.xml on each terrain object). These numbers are used for some tier-based calculations in game, but not all such calculations. In some cases, the game instead uses the "world tiers" defined in <code>Text.txt</code>. To view those tiers, refer instead to [[:Template:World map with world tiers]]. | ||
You can use '''''[https://gist.github.com/egocarib/5eeef0552d415cf81ee7e543490d74d7 this wish code]''''' to output these values if you'd like to verify or update them. | |||
== Parameters == | == Parameters == |