Geomagnetic disc: Difference between revisions

23 bytes added ,  18:10, 22 September 2021
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While the initial throw has no distance limit, bounces ''are'' limited in range. The maximum bounce radius of the disc is equal to 12 plus the thrower's maximum throw range. The maximum throw range is calculated as described in the [[Thrown weapon combat#Range|Thrown weapon combat - Range]] topic, except that a random number between 1 and 6 is '''''not''''' added for the purposes of calculating the {{name|possessive}} bounce radius. Bounce radius is relative to each new target hit, indicating how far the disc can travel from its current target to its next target (it is not locked to the initial target).<ref name="GeomagneticDisc" />
While the initial throw has no distance limit, bounces ''are'' limited in range. The maximum bounce radius of the disc is equal to 12 plus the thrower's maximum throw range. The maximum throw range is calculated as described in the [[Thrown weapon combat#Range|Thrown weapon combat - Range]] topic, except that a random number between 1 and 6 is '''''not''''' added for the purposes of calculating the {{name|possessive}} bounce radius. Bounce radius is relative to each new target hit, indicating how far the disc can travel from its current target to its next target (it is not locked to the initial target).<ref name="GeomagneticDisc" />


Each time the disc bounces, it looks for targets that would be visible from its current location. For this reason, the disc can often circle behind walls or into rooms to hit secondary targets that are not visible to the thrower.<ref name="GeomagneticDisc" />
Each time the disc bounces, it looks for targets that would be visible from its current location (ignoring light level). For this reason, the disc can often circle behind walls or into rooms to hit secondary targets that are not visible to the thrower.<ref name="GeomagneticDisc" />


=== Vibro ===
=== Vibro ===