Geomagnetic disc: Difference between revisions

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== Properties When Powered ==
== Properties When Powered ==
=== Throwing and Returning ===
=== Throwing and Returning ===
When a powered {{name}} is thrown at a visible target, it instantly travels to that target with perfect accuracy, regardless of distance. This means a disc cannot miss due to throw variance, and there is no limit to how far it can be thrown at the initial target (as long as the target is in sight). When the disc reaches its target, a simplified hit roll is performed to determine if the disc hits its target and deals damage. The calculation is '''{{dice tooltip|1d20}} + StatModifier'''. If the player is throwing the disc, ''StatModifier'' is always the player's [[Agility]] [[Attributes#Attribute_Modifiers|modifier]]. If a non-player is throwing the disc, ''StatModifier'' is the higher of either the creature's [[Strength]] modifier or Agility modifier.{{Code Reference|class=GeomagneticDisc|method=FireEvent|name=GeomagneticDisc}}
When a powered {{name}} is thrown at a visible target, it instantly travels to that target with perfect accuracy, regardless of distance. This means a disc cannot miss due to throw variance, and there is no limit to how far it can be thrown at the initial target (as long as the target is in sight). When the disc reaches its target, a simplified hit roll is performed to determine if the disc hits its target and deals damage. The calculation is '''{{dice tooltip|1d20}} + StatModifier''', which must be higher than the target's [[DV]]. If the player is throwing the disc, ''StatModifier'' is always the player's [[Agility]] [[Attributes#Attribute_Modifiers|modifier]]. If a non-player is throwing the disc, ''StatModifier'' is the higher of either the creature's [[Strength]] modifier or Agility modifier.{{Code Reference|class=GeomagneticDisc|method=FireEvent|name=GeomagneticDisc}}


Damage is applied immediately to any target hit by the Disc. It ignores [[AV]] completely and does not use conventional [[penetration]] or [[vibro]] mechanics. A cerulean heart blip appears on top of any creature hit by the disc.<ref name="GeomagneticDisc" />
Damage is applied immediately to any target successfully hit by the Disc. It ignores [[AV]] completely and does not use conventional [[penetration]] or [[vibro]] mechanics. A cerulean heart blip appears on top of any creature hit by the disc.<ref name="GeomagneticDisc" />


After being thrown at a valid target (and completing any subsequent bounces), a disc will return to its thrower (regardless of distance), automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.
After being thrown at a valid target (and completing any subsequent bounces), a disc will return to its thrower (regardless of distance), automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.