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A {{name}} is a creature belonging to the [[crabs]] faction. Chute crabs are produced periodically by {{favilink|scratched vents}},{{XML Ref|object|WalltrapCrabs}}{{Code Reference|class=WalltrapCrabs}} which are always a feature of 1 of the 4 {{favilink|slimy shaft|plural}} of {{favilink|Golgotha}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=GolgothaChutes}} | |||
Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral [[reputation]] with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default. | |||
Chute crabs attack in melee with their {{favilink page|Data:Crab claw (chute crab)|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|1d2}} damage.{{XML Ref|object|Chute Crab Claw}} To supplement their claws, chute crabs possess the [[Cudgel Proficiency]], [[Offhand Strikes]], and [[Flurry]] skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and [[Penetration (PV)|penetration]] rolls for every other swarmer adjacent to their target. Finally, chute crabs have a [[Quickness]] score of 150, allowing them to perform nearly all actions significantly faster than normal.{{XML Ref|object|Chute Crab}} | |||
Chute crabs possess 2 mutations, [[Enhanced Skeleton]] and [[Kinetic Dampening]], each at mutation level 12;<ref name="Chute Crab"/> however, neither have any function. | |||
If the player is killed by a chute crab, they will earn the [[Achievements#Shoot.|Shoot.]] achievement.{{Code Reference|class=Physics|method=HandleEvent(StatChangeEvent)}} | |||
{{References|2.0.201.88}} | |||
{{Creature Navbox Crabs}} | {{Creature Navbox Crabs}} | ||
{{Faction Navbox}} | {{Faction Navbox}} | ||
[[Category:Crabs]] | [[Category:Crabs]] |