Six-fingered: Difference between revisions

282 bytes added ,  18:49, 4 October 2021
add list of eligible items
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(add list of eligible items)
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|desc      =&CSix-Fingered: +1 Agility
|desc      =&CSix-Fingered: +1 Agility
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{{Name}} is an [[:Category:Mods|item modification]] which can be applied to [[:Category:Armor|armor]] worn in the hands slot (referred to in the game's files as [[:Category:Gloves|gloves]], though the category includes ''all'' armor worn on the hands). A pair of gloves with the {{name}} mod increases the wearer's [[Agility]] by 1 point and is worth 1.3 times as much as an unmodified version of the same item.
{{Name}} is an [[:Category:Mods|item modification]] which can be applied to [[:Category:Armor|armor]] worn in the hands [[List of Body Parts|body slot]]. A pair of gloves or gauntlets with the {{name}} mod increases the wearer's [[Agility]] by 1 point and is worth 1.3 times as much as an unmodified version of the same item. Applying this mod requires the [[Tinker I]] skill.{{Code Reference|class=ModSixFingered}}


A player with the [[Tinker III|Tinker I]] skill, the blueprint for {{Name}}, and the required materials can mod a pair of [[:Category:Gloves|gloves]] to be {{name}}. Additionally, {{Name}} gloves can be found randomly generated in the wild (often in the hands slot of another creature).
== Eligible Items ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{!}}prefix:&Gsix-fingered{{)}}')=Item,
            COALESCE(GD.Tier,1)=Tier,
            CONCAT(CASE WHEN GD.Tier > 999 THEN '' ELSE '{{(}}qud text{{!}}&C+1 Agility{{)}}' END)=Bonus
  | where = M.SupportedMods HOLDS 'GloveMods' OR M.SupportedMods HOLDS 'GauntletMods'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}


{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}