Human corpse: Difference between revisions

53 bytes added ,  13:19, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 8: Line 8:
| commerce = 10
| commerce = 10
| id = Human Corpse
| id = Human Corpse
| tier = 0
| colorstr = &y
| colorstr = &y
| tilecolors = rw
| tilecolors = rw
Line 14: Line 15:
| ismeat = yes
| ismeat = yes
| inheritingfrom = Corpse
| inheritingfrom = Corpse
| dynamictable = {{Dynamic object|Corpses|Human Corpse}} </br>{{Dynamic object|HumanoidCorpses|Human Corpse}}
| dynamictable = {{Dynamic object|Corpses|Human Corpse}} </br>{{Dynamic object|HumanoidCorpses|Human Corpse}} </br>{{Dynamic object|Items|Human Corpse}}
| desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body.
| desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body.
| categories = Corpses
| categories = Corpses
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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