Village tinker: Difference between revisions

1 byte removed ,  01:43, 27 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
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