Reflection: Difference between revisions

90 bytes added ,  15:45, 31 October 2021
m
no edit summary
(Created page with "Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than refr...")
 
mNo edit summary
Line 1: Line 1:
Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]].
Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]].


Reflection does not prevent damage - creatures with reflection can still be damage and killed. Instead, the reflected damage is applied back to the attacker as a new and separate instance of damage. Reflected damage disrupts [[Sunder Mind]] attacks.
Reflection does not prevent damage - creatures with reflection can still be damaged and killed. Instead, the reflected damage is applied back to the attacker as a new and separate instance of damage. Reflection works both for ranged and for melee attacks. Reflected damage disrupts [[Sunder Mind]] attacks, preventing them from continuing.


Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality.
Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality.