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(Created page with "Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than refr...") |
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Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]]. | Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]]. | ||
Reflection does not prevent damage - creatures with reflection can still be | Reflection does not prevent damage - creatures with reflection can still be damaged and killed. Instead, the reflected damage is applied back to the attacker as a new and separate instance of damage. Reflection works both for ranged and for melee attacks. Reflected damage disrupts [[Sunder Mind]] attacks, preventing them from continuing. | ||
Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality. | Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality. |