Lay Mine / Set Bomb: Difference between revisions

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Grants two activated abilities: '''Lay Mine''' and '''Set Bomb''', which plant {{favilink|grenades|Grenade}} and grenade-like objects as explosive traps.
Grants two activated abilities: '''Lay Mine''' and '''Set Bomb''', which plant a {{favilink|Grenade}} or similar object as an explosive trap.


'''Lay Mine''' converts a in the player's inventory into a {{favilink|Mine}}, increasing its weight to three pounds and arming it on an adjacent square.  The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.
'''Lay Mine''' converts a in the player's inventory into a {{favilink|Mine}}, increasing its weight to three pounds and arming it on an adjacent square.  The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.
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'''Set Bomb''' prompts for a timer (between 1 and 10 rounds) and converts the selected grenade into a bomb which will detonate automatically after that time.
'''Set Bomb''' prompts for a timer (between 1 and 10 rounds) and converts the selected grenade into a bomb which will detonate automatically after that time.


Mines and bombs triple the weight of the original grenade.  They may be detonated prematurely upon taking damage, such as from explosions.  They may be defused for collection or disassembly, but have an [[Intelligence]] and tier-based chance to explode immediately (the chance is displayed prior to the attempt).
Mines and bombs triple the weight of the original grenade.  They may be detonated prematurely upon taking damage, such as from explosions.  They may be defused for collection or disassembly, but have an [[Intelligence]] and tier-based chance to explode immediately (the chance is displayed prior to the attempt).  Defused mines and bombs may be re-laid without this skill.


== Tips ==
== Tips ==
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* These abilities take only a single turn, much less than [[Deploy Turret]].
* These abilities take only a single turn, much less than [[Deploy Turret]].
* Difficult enemies can be lured across zone boundaries into minefields.
* Difficult enemies can be lured across zone boundaries into minefields.
* EMP bombs can be used to disable {{favilink|Turrets|Turret}} from behind cover.
* EMP bombs can be used to carefully disable a {{favilink|Turret}} or start fires from behind cover.
* The explosion from a {{favilink|Hand-E-Nuke}} will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.
* The explosion from a {{favilink|Hand-E-Nuke}} will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
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