Crysteel arrow: Difference between revisions

1 byte removed ,  15:24, 28 November 2020
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
m (manual fix to bugged description)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} arrow{{)}}}}}}
| title = {{Qud text|{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} arrow{{)}}}}}}
| image = crysteel arrow.png
| image = crysteel arrow.png
| pv = 5
| pv = 4
| maxpv = 5
| maxpv = 4
| damage = 1d4+4
| damage = 1d4+4
| weight = 0
| weight = 0
Line 13: Line 13:
| renderstr = /
| renderstr = /
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Projectile
| inheritingfrom = BaseArrow
| dynamictable = {{Dynamic object|Ammo|Crysteel Arrow}} </br>{{Dynamic object|MeleeWeapons|Crysteel Arrow}}
| dynamictable = {{Dynamic object|Ammo|Crysteel Arrow}} </br>{{Dynamic object|MeleeWeapons|Crysteel Arrow}}
| desc = A crysteel-headed arrow.
| desc = A crysteel-headed arrow.
| categories = Arrows
| categories = Arrows
| gameversion = 2.0.201.50
| gameversion = 2.0.201.53
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
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