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| rows = | | rows = | ||
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | <!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | ||
<!--if you set vibro to | <!--if you set vibro to true, it will replace the pv with the match armor value symbol--> | ||
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|{{{pv}}} }}} | {{infobox row|[[PV]]|{{Color | C |→}}{{# | {{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|{{{pv}}} }}} | {{infobox row|[[PV]]|{{Color | C |→}}{{#ifeq: {{{vibro|}}} | true |≈|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }} | ||
<!--does the object have no penetration when unpowered?--> | <!--does the object have no penetration when unpowered?--> | ||
{{#ifeq: {{{powered|}}}|true| {{infobox row|PV (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }} | {{#ifeq: {{{powered|}}}|true| {{infobox row|PV (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }} | ||
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&CWhen charged, this weapon's penetration value is equal to the defender's armor value. | &CWhen charged, this weapon's penetration value is equal to the defender's armor value. | ||
}} | }} | ||
<noinclude>[[Category:Template documentation]]</noinclude> |
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