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|fields=COUNT(*) | |fields=COUNT(*) | ||
|where=IsVisible='1' AND _pageNamespace <> '10' AND _pageNamespace <>'2' | |where=IsVisible='1' AND _pageNamespace <> '10' AND _pageNamespace <>'2' | ||
}} '''factions''' that | }} '''factions''' that are persistent across playthroughs, as well as many other procedurally generated factions that are unique to each playthrough, such as [[sultan cult]] factions and [[Village#Procedurally_Generated_Villages|village]] factions. The [[NPCs]] of Qud belong to various factions and have varying starting [[reputation]] with the player character. Based on these reputations and individual creature demeanor, some will attack on sight, while others will remain neutral unless provoked. | ||
==Reputation== | ==Reputation== | ||
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{{main|Water Ritual}} | {{main|Water Ritual}} | ||
The [[water ritual]] can be initiated with most non-hostile legendary creatures via the dialogue box and is one of the primary ways of manipulating [[reputation]]. Killing a creature you have initiated the water ritual with will cause you character to become an [[oathbreaker]], giving them -100 to -200 reputation with every faction. | The [[water ritual]] can be initiated with most non-hostile legendary creatures via the dialogue box and is one of the primary ways of manipulating [[reputation]]. Killing a creature you have initiated the water ritual with will cause you character to become an [[oathbreaker]], giving them -100 to -200 reputation with every faction. | ||
===Main Choices=== | ===Main Choices=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|format=dynamic table | |format=dynamic table | ||
|rows per page=20 | |rows per page=20 | ||
|intro=A list of all visible factions (click headers to sort ascending/decending):</br> | |intro=A list of all visible factions that are persistent across playthroughs (click headers to sort ascending/decending):</br> | ||
}} | }} | ||