Mirrorshades: Difference between revisions

155 bytes added ,  00:37, 19 April 2022
Replaced non-working "protection against visual flash effects" link with relevant info
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Replaced non-working "protection against visual flash effects" link with relevant info)
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Wearing a pair of {{name}} grants +1 [[Ego]] and provides [[protection against visual flash effects]].
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized|{{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}}]] increases the level of protection.


Mirrorshades, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the mirrorshades to be [[sturdy]] prevents this.
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.


In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
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