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(remove chance table because I realized dynamic tables are a little more complicated than that and it will vary depending on the weapon type.) |
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=== Psionic Weapon Base === | === Psionic Weapon Base === | ||
Dervishes generate with a random weapon roughly based on their tier, to which the game will add the [[psionic]] modifier.<ref name=PsionicDervish /><ref>The game selects a weapon using a ''DynamicInheritsTable'' of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as ''BaseLongBlade''.</ref> | Dervishes generate with a random weapon roughly based on their tier, to which the game will add the [[psionic]] modifier.<ref name=PsionicDervish /><ref>The game selects a weapon using a ''[[Modding:Encounters_and_Population#Dynamic_Tables|DynamicInheritsTable]]'' of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as ''BaseLongBlade''.</ref> | ||
The weapon may be one-handed or two-handed, and can include artifact weapons such as the {{favilink|maghammer}} or {{favilink|vibro blade}}. | The weapon may be one-handed or two-handed, and can include artifact weapons such as the {{favilink|maghammer}} or {{favilink|vibro blade}}. |