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| desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below. | | desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below. | ||
| categories = Furniture | | categories = Furniture | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.42 | ||
}} | }} | ||
<!-- END QBE -->An {{Name}} is furniture that generates one dram of pure {{Favilink|water}} from the air every {{dice tooltip|300-3000}} turns and deposits it into any adjacent water container, typically a {{Favilink|Catch basin|plural}}.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> This averages out to around 1.21 drams of water per day. | <!-- END QBE -->An {{Name}} is furniture that generates one dram of pure {{Favilink|water}} from the air every {{dice tooltip|300-3000}} turns and deposits it into any adjacent water container, typically a {{Favilink|Catch basin|plural}}.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> This averages out to around 1.21 drams of water per day. | ||
{{references|2.0.201.114}} | {{references|2.0.201.114}} |