Hindren scout and pariah: Difference between revisions

Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|hindren scout and pariah}}
| title = {{Qud text|hindren scout and pariah}}
| image = hindren scout and pariah.png
| image = hindren scout and pariah.png
| lv = 1
| lv = 14
| hp = 40
| hp = 40
| av = 3
| av = 3
Line 12: Line 12:
| featureweightinfo = no
| featureweightinfo = no
| id = HindrenScoutPariah
| id = HindrenScoutPariah
| tier = 0
| tier = 2
| colorstr = &r
| colorstr = &r
| tilecolors = rw
| tilecolors = rw
Line 33: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xpvalue = 350
| xptier = 0
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| demeanor = neutral
| demeanor = neutral
Line 42: Line 42:
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
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