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The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> | The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> | ||
The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{favilink|Templar phylactery}}. If the player character activated it, it must be shut off | The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{favilink|Templar phylactery}}. If the player character activated it, it must be shut off. | ||
They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref> | They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref> |
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