Wraith-Knight Templar: Difference between revisions

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209 bytes removed ,  16:39, 17 July 2022
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they can't be dismembered anymore
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m (they can't be dismembered anymore)
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The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref>  
The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref>  


The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{favilink|Templar phylactery}}. If the player character activated it, it must be shut off. They are vulnerable to attacks that ignore phase, like a {{favilink|decarbonizer}} beam. The weapon and arm dropped if their arm is [[dismember|dismembered]] will remain even if the phylactery is deactivated.
The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{favilink|Templar phylactery}}. If the player character activated it, it must be shut off.


They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref>
They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref>
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