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{{Qud shader|rules|{{(}}-1 MA{{)}}}} | {{Qud shader|rules|{{(}}-1 MA{{)}}}} | ||
| categories = Masks | | categories = Masks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.34 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{Name|pluralcaps}} are a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its inability to use energy cells. The bonus stacks with the {{Name|possessive}} inherent {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn. | ||
== Tips == | |||
{{opinion}} | |||
* The {{DV}}DV bonus provided by {{Name|plural}} is not be averaged across multiple parts, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots you have. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several are worn together. | |||
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.) | |||
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]]. | |||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |
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