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(clearly demarcate cheese strategy and correct some important details; minor editing) |
(→Bypassing Most of Golgotha: Apparently psychometry just works lmao) |
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* A way to either bypass or destroy the walls surrounding the elevator shaft, such as {{favilink|phasing}} through them, {{favilink|teleportation|teleporting}} past them, or simply destroying the walls with {{favilink|burrowing claws}} or a {{favilink|pickaxe}}. | * A way to either bypass or destroy the walls surrounding the elevator shaft, such as {{favilink|phasing}} through them, {{favilink|teleportation|teleporting}} past them, or simply destroying the walls with {{favilink|burrowing claws}} or a {{favilink|pickaxe}}. | ||
** [[Mafeo]] is guaranteed to have a pickaxe for sale. | ** [[Mafeo]] is guaranteed to have a pickaxe for sale. | ||
** Alternatively, a player with {{favilink|psychometry}} can simply walk through the door. | |||
* A way to survive the fall. It will deal {{heart}}{{dice tooltip|5d20+225}} damage, enough to kill most characters even in midgame. Cooking with [[Sliced bop cheek]] can reduce fall damage by 90%. A {{favilink|rubbergum injector}} will reduce the fall damage by 75% for [[True Kin]] and 50% for mutants, and can be stacked for multiplicative benefit. | * A way to survive the fall. It will deal {{heart}}{{dice tooltip|5d20+225}} damage, enough to kill most characters even in midgame. Cooking with [[Sliced bop cheek]] can reduce fall damage by 90%. A {{favilink|rubbergum injector}} will reduce the fall damage by 75% for [[True Kin]] and 50% for mutants, and can be stacked for multiplicative benefit. | ||
* A means of [[flight]] ''may'' avoid all damage on the way down, but be aware that there is a certain chance per turn of falling. With {{F|mechanical wings}}, it's 5% per turn, or an 18.5% overall chance of taking massive fall damage. If you use them, you'll need to reduce fall damage anyway to be safe. | * A means of [[flight]] ''may'' avoid all damage on the way down, but be aware that there is a certain chance per turn of falling. With {{F|mechanical wings}}, it's 5% per turn, or an 18.5% overall chance of taking massive fall damage. If you use them, you'll need to reduce fall damage anyway to be safe. |
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