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| image = leech farmer.png | | image = leech farmer.png | ||
| overrideimages = {{altimage start}}{{altimage | leech farmer.png | type = random sprite #1}}{{altimage | leech farmer variation 1.png | type = random sprite #2}}{{altimage | leech farmer variation 2.png | type = random sprite #3}}{{altimage | leech farmer variation 3.png | type = random sprite #4}}{{altimage | leech farmer variation 4.png | type = random sprite #5}}{{altimage | leech farmer variation 5.png | type = random sprite #6}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | leech farmer.png | type = random sprite #1}}{{altimage | leech farmer variation 1.png | type = random sprite #2}}{{altimage | leech farmer variation 2.png | type = random sprite #3}}{{altimage | leech farmer variation 3.png | type = random sprite #4}}{{altimage | leech farmer variation 4.png | type = random sprite #5}}{{altimage | leech farmer variation 5.png | type = random sprite #6}}{{altimage end}} | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 9 | ||
| ma = | | ma = 8 | ||
| marange = | | marange = 7+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = LeechFarmer | | id = LeechFarmer | ||
| tier = | | tier = 3 | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yr | |||
| renderstr = f | | renderstr = f | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = CrabFarmer | | inheritingfrom = CrabFarmer | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Wide-brimmed Hat|1|no|100}} | | inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | ||
| skills = {{SkillID to name|CookingAndGathering_Butchery}} | | skills = {{SkillID to name|CookingAndGathering_Butchery}} | ||
| desc = The leech farmer slouches in the heat. A beaten, leather hat is pulled low over =pronouns.possessive= eyes and sweat glistens on the scruffs of hair on =pronouns.possessive= cheeks. =pronouns.Possessive= hands are caked in mud, blood, and salt. | | desc = The leech farmer slouches in the heat. A beaten, leather hat is pulled low over =pronouns.possessive= eyes and sweat glistens on the scruffs of hair on =pronouns.possessive= cheeks. =pronouns.Possessive= hands are caked in mud, blood, and salt. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | [[File:Six Day Stilt leech farmer's pen.png|left|frame|A {{name}} in their pen in the {{favilink|stiltgrounds}}, along with a few of their {{favilink|leech|&rleeches}}.]] | ||
A {{name}} is a type of merchant which sells large quantities of {{favilink|blood}}. | |||
They can sometimes be found in the {{favilink|stiltgrounds}}, appearing in a pen along with several {{favilink|leech|&rleeches}}. These leeches are allied with the [[Farmers' Guild]], making them neutral to the player character and the farmer by default. | |||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
! Item | |||
! Number | |||
! Chance of stocking | |||
|- | |||
| {{favilink|canteen}} containing {{dice tooltip|1d65-1}} drams of {{favilink|blood}} | |||
| 3-6 | |||
| 100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
== Dialogue == | |||
{{Qud dialogue|linebreaks=yes | |||
|text=Live and drink, traveler.~ | |||
Live and drink, wayfarer.~ | |||
Come. Browse my wares, =player.formalAddressTerm=!~ | |||
I see my wares catch your eye, =player.formalAddressTerm=. They can be yours.~ | |||
Live and drink, =player.formalAddressTerm=.~ | |||
I have what you need, =player.formalAddressTerm=.~ | |||
Ah, =player.formalAddressTerm=, thank the Eaters that you have found Qud's only honest shopkeep.~ | |||
On my honor, =player.formalAddressTerm=, my goods are of only the highest quality and I offer a fair trade.~ | |||
Welcome, traveler.~ | |||
Welcome, =player.formalAddressTerm=. How may I serve you today?~ | |||
Do your waterskins grow heavy, =player.formalAddressTerm=?~ | |||
=player.FormalAddressTerm=, I beseech you. Enter.~ | |||
Buy something, will you?~ | |||
May you find shade and vittle, =player.formalAddressTerm=.~ | |||
Be quick about it.~ | |||
By the Eaters, have you ever seen so much treasure?}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Live and drink.}}}} | |||
{{Creature Navbox|Merchants' Guild}} | {{Creature Navbox|Merchants' Guild}} | ||
[[Category:Merchants]] | [[Category:Merchants]] |