Newfather: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
Line 9: Line 9:
| ma = 9
| ma = 9
| marange = 7+1d3
| marange = 7+1d3
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Newfather
| id = Newfather
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
Line 38: Line 39:
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Ontological Anchor|1|no|15|no}}
| skills = {{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|26}}
| desc = White lips hang from =pronouns.possessive= hooded and overly jawed face in the asymmetry of disappointment. =pronouns.Possessive= brow crunches the softness out of =pronouns.possessive= color-sucked eyes. =pronouns.Subjective= looks at =pronouns.possessive= newchildren with a mixture of sharp fondness and disgust. To =pronouns.objective=, they are small puppets; their limbs must be curled around their joints with loving precision, or they are splayed open by their own wills, useless and broken.
| desc = White lips hang from his hooded and overly jawed face in the asymmetry of disappointment. His brow crunches the softness out of his color-sucked eyes. He looks at his newchildren with a mixture of sharp fondness and disgust. To him, they are small puppets; their limbs must be curled around their joints with loving precision, or they are splayed open by their own wills, useless and broken.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a member of the [[Putus Templar]] and can spawn anywhere Putus Templar can.
The {{name}} is a member of the [[Putus Templar]] and can spawn anywhere Putus Templar can.


A newfather will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}}
A {{Name}} will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}}
 
If the {{Name}} these creatures are attached to is killed, the creatures will return to their parent factions.


==References==
==References==
19,173

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