Scoped masterwork carbine: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
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| id = MasterworkCarbine
| id = MasterworkCarbine
| complexity = 3
| complexity = 3
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = no
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| tilecolors = yw
| tilecolors = yw
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&R♂&C: This weapon bears the mark of Sparafucile.
&R♂&C: This weapon bears the mark of Sparafucile.
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.


In addition to its modification, the Sparbine weights less than a standard carbine, being 1# lighter. It also bears the mark of Sparafucile ({{qud char|&amp;R|♂}}).
In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&amp;R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine.
 
It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their weight (as just mentioned).


== Tips ==
== Tips ==
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