Laser rifle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(34 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Claser&amp;y rifle}}
| title = {{Qud text|{{Qud shader|C|{{(}}laser{{)}}}} rifle}}
| image = laser rifle.png
| image = laser rifle.png
| overrideimages = {{altimage start}}{{altimage | laser rifle identified.png | type = identified}}{{altimage | laser rifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d12
| damage = 1d12
| weight = 9
| featureweightinfo = yes
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammodamagetypes = Light</br>Laser
| energycellrequired = yes
| ismissile = yes
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 100
| chargeused = 100
| weight = 9
| chargefunction = Weapon Power
| commerce = 750
| id = Laser Rifle
| complexity = 5
| complexity = 4
| tier = 4
| tier = 4
| bits = 0004
| bits = 0004
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;C
| colorstr = &amp;c
| tilecolors = Cw
| renderstr = )
| renderstr = )
| id = Laser Rifle
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| twohanded = yes
| metal = yes
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns}}
| dynamictable = {{Dynamic object|Guns|Laser Rifle}} </br>{{Dynamic object|Items|Laser Rifle}}
| desc = This is a sylphlike rifle of plastic the color of slate. Its barrel is composed of slim, telescoped cylinders and its grip is wider than it is long.
| unidentifiedimage = laser rifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Telescoped cylinders pinch the mirror point, and under them grows a sylph-like stock of sea-ferried nutwood.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: High{{)}}}}
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is powered by [[:Category:Energy Cells|energy cells]] and has reasonably good [[penetration]] and [[damage]] potential.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures.
* Found as a guaranteed loot drop from {{favilink|mercurial|plural}}, who will also be carrying 3 {{favilink|chem cell|plural}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>. However, note that the {{qud shader|mercurial|mercurial}} will teleport away from its attacker when it is killed, displacing this loot into a random location in the current zone.{{Code Reference|class=BlinkOnDamage}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|laser turret|plural}}.
* Found held by {{favilink|Hortensa}}, {{favilink|Iseppa}}, and {{favilink|Neek}}, but none of them will part with it willingly.<ref name="ObjectBlueprints" />
== Considerations ==
{{Opinion}}
* The {{name}} occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common {{favilink|electrobow}} (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a {{favilink|carbine}}/{{favilink|sparbine}} (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the {{favilink|eigenrifle}}.
== References ==
{{As Of Patch|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}
[[Category:Rifles]]
[[Category:Rifles]]
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