19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(34 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|C|{{(}}laser{{)}}}} rifle}} | ||
| image = laser rifle.png | | image = laser rifle.png | ||
| overrideimages = {{altimage start}}{{altimage | laser rifle identified.png | type = identified}}{{altimage | laser rifle unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
| damage = 1d12 | | damage = 1d12 | ||
| weight = 9 | |||
| featureweightinfo = yes | |||
| commerce = 750 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = energy | |||
| ammodamagetypes = Light</br>Laser | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 2 | | accuracy = 2 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 100 | | chargeused = 100 | ||
| | | chargefunction = Weapon Power | ||
| | | id = Laser Rifle | ||
| complexity = | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
| bits = 0004 | | bits = 0004 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &C | |||
| colorstr = & | | tilecolors = Cw | ||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| twohanded = yes | |||
| metal = yes | |||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns}} | | dynamictable = {{Dynamic object|Guns|Laser Rifle}} </br>{{Dynamic object|Items|Laser Rifle}} | ||
| | | unidentifiedimage = laser rifle unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Telescoped cylinders pinch the mirror point, and under them grows a sylph-like stock of sea-ferried nutwood. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: High{{)}}}} | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is powered by [[:Category:Energy Cells|energy cells]] and has reasonably good [[penetration]] and [[damage]] potential. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures. | |||
* Found as a guaranteed loot drop from {{favilink|mercurial|plural}}, who will also be carrying 3 {{favilink|chem cell|plural}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>. However, note that the {{qud shader|mercurial|mercurial}} will teleport away from its attacker when it is killed, displacing this loot into a random location in the current zone.{{Code Reference|class=BlinkOnDamage}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|laser turret|plural}}. | |||
* Found held by {{favilink|Hortensa}}, {{favilink|Iseppa}}, and {{favilink|Neek}}, but none of them will part with it willingly.<ref name="ObjectBlueprints" /> | |||
== Considerations == | |||
{{Opinion}} | |||
* The {{name}} occupies a somewhat unimpressive "middle child" role in the progression of rifle-class weapons. Using a lower-tier and more common {{favilink|electrobow}} (higher accuracy, higher penetration, provides an 8-tile light radius, consumes only half as much power) or a {{favilink|carbine}}/{{favilink|sparbine}} (triple the number of shots per action with similar damage potential, does not require energy cells) is often preferable until the player can find a higher-tier rifle such as the {{favilink|eigenrifle}}. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |