Eigenrifle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
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| image = eigenrifle.png
| image = eigenrifle.png
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 12
| pv = 11
| maxpv = 12
| maxpv = 11
| penetratingammo = yes
| penetratingammo = yes
| damage = 1d12
| damage = 1d12
| weight = 12
| weight = 12
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 750
| commerce = 900
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
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| shots = 1
| shots = 1
| ammoperaction = 1
| ammoperaction = 1
| chargeused = 150
| chargeused = 250
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Eigenrifle
| id = Eigenrifle
Line 27: Line 27:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &b
| tilecolors = cw
| tilecolors = bB
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Eigenrifle}}
| dynamictable = {{Dynamic object|Guns|Eigenrifle}} </br>{{Dynamic object|Items|Eigenrifle}}
| unidentifiedimage = eigenrifle unidentified.png
| unidentifiedimage = eigenrifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Atop this russet rifle stands a square plate-scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn of the shot remains unchanged.
| desc = Perpendicular to the neon azure barrel is a square-plated scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn remains unchanged.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 50% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 46.5% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
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