19,173
edits
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| image = eigenrifle.png | | image = eigenrifle.png | ||
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}} | ||
| pv = | | pv = 11 | ||
| maxpv = | | maxpv = 11 | ||
| penetratingammo = yes | | penetratingammo = yes | ||
| damage = 1d12 | | damage = 1d12 | ||
| weight = 12 | | weight = 12 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 900 | ||
| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
| ammo = energy | | ammo = energy | ||
Line 19: | Line 19: | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | | ammoperaction = 1 | ||
| chargeused = | | chargeused = 250 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = Eigenrifle | | id = Eigenrifle | ||
Line 27: | Line 27: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &b | ||
| tilecolors = | | tilecolors = bB | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Eigenrifle}} | | dynamictable = {{Dynamic object|Guns|Eigenrifle}} </br>{{Dynamic object|Items|Eigenrifle}} | ||
| unidentifiedimage = eigenrifle unidentified.png | | unidentifiedimage = eigenrifle unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | | unidentifiedaltname = rifle | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | ||
| desc = | | desc = Perpendicular to the neon azure barrel is a square-plated scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn remains unchanged. | ||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: High{{)}}}} | Accuracy: High{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Line 50: | Line 50: | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | * Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | ||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a | ** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 46.5% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | * Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. |