Freeze ray: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(36 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;yf&amp;Kr&amp;ce&amp;Ce&amp;Yz&amp;ye&amp;r &amp;yray}}
| title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}}
| image = freeze ray.png
| image = freeze ray.png
| pv = 3
| overrideimages = {{altimage start}}{{altimage | freeze ray identified.png | type = identified}}{{altimage | freeze ray unidentified.png | type = unidentified}}{{altimage end}}
| maxpv = 3
| pv = 5
| maxpv = 5
| damage = 1d4
| damage = 1d4
| weight = 28
| weight = 28
| featureweightinfo = yes
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Cold
| ammodamagetypes = Cold</br>NonPenetrating
| temponenter = -190
| energycellrequired = yes
| temponhit = -190
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 500
| chargeused = 500
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = Freeze Ray
| id = Freeze Ray
| complexity = 5
| complexity = 5
Line 24: Line 26:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;C
| tilecolors = Cy
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | temponenter = -190 | temponhit = -190}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
| dynamictable = {{Dynamic object|Guns|Freeze Ray}} </br>{{Dynamic object|Items|Freeze Ray}}
| desc = Cold to the touch, this sleek rifle bears a long, slender chrome barrel. Tendrils of icy vapor coil out of the muzzle.
| unidentifiedimage = freeze ray unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{No Description}}
<!-- END QBE -->
A {{name}} is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the [[Freezing Ray]] mutation.
 
It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the {{name}} does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.{{Code Reference|class=TemperatureOnHit}}{{Code Reference|class=TemperatureOnEntering}}
 
== Obtaining ==
A {{name}} can be:
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|freeze ray turret|plural}}, though this type of turret tends to be somewhat rare.
* In the inventory of {{favilink|Aloysius}}, though he will not willingly part with it.<ref><code>ObjectBlueprints.xml</code></ref>
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}


[[Category:Rifles]]
[[Category:Rifles]]
19,173

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