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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}} | ||
| image = freeze ray.png | | image = freeze ray.png | ||
| pv = | | overrideimages = {{altimage start}}{{altimage | freeze ray identified.png | type = identified}}{{altimage | freeze ray unidentified.png | type = unidentified}}{{altimage end}} | ||
| maxpv = | | pv = 5 | ||
| maxpv = 5 | |||
| damage = 1d4 | | damage = 1d4 | ||
| weight = 28 | | weight = 28 | ||
| featureweightinfo = yes | |||
| commerce = 750 | | commerce = 750 | ||
| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = Cold | | ammodamagetypes = Cold</br>NonPenetrating | ||
| | | energycellrequired = yes | ||
| | | ismissile = yes | ||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 500 | | chargeused = 500 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| id = Freeze Ray | | id = Freeze Ray | ||
| complexity = 5 | | complexity = 5 | ||
Line 24: | Line 26: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &C | ||
| tilecolors = Cy | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | temponenter = -190 | temponhit = -190}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Freeze Ray}} | | dynamictable = {{Dynamic object|Guns|Freeze Ray}} </br>{{Dynamic object|Items|Freeze Ray}} | ||
| desc = | | unidentifiedimage = freeze ray unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Very High{{)}}}} | |||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->{{ | <!-- END QBE --> | ||
A {{name}} is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the [[Freezing Ray]] mutation. | |||
It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the {{name}} does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.{{Code Reference|class=TemperatureOnHit}}{{Code Reference|class=TemperatureOnEntering}} | |||
== Obtaining == | |||
A {{name}} can be: | |||
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|freeze ray turret|plural}}, though this type of turret tends to be somewhat rare. | |||
* In the inventory of {{favilink|Aloysius}}, though he will not willingly part with it.<ref><code>ObjectBlueprints.xml</code></ref> | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |