Blast cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by the same user not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|R|{{(}}blast cannon{{)}}}}}}
| title = {{Qud text|{{Qud shader|R|{{(}}blast{{)}}}} cannon}}
| image = blast cannon.png
| image = blast cannon.png
| overrideimages = {{altimage start}}{{altimage | blast cannon identified.png | type = identified}}{{altimage | blast cannon unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | blast cannon identified.png | type = identified}}{{altimage | blast cannon unidentified.png | type = unidentified}}{{altimage end}}
| pv = 16
| pv = 16
| maxpv = 16
| maxpv = 16
| damage = 1d10
| damage = 2d8
| weight = 70
| weight = 70
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 300
| commerce = 2000
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammo = energy
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 25
| accuracy = 12
| shots = 1
| shots = 1
| ammoperaction = 1
| ammoperaction = 1
| chargeused = 300
| chargeused = 1000
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Blast Cannon
| id = Blast Cannon
| complexity = 7
| complexity = 7
| tier = 7
| tier = 7
| bits = 0007
| bits = 0357
| canbuild = no
| canbuild = no
| candisassemble = yes
| candisassemble = yes
Line 28: Line 28:
| tilecolors = cR
| tilecolors = cR
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 1d4 | energycellrequired = yes | energyammoloader = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Items|Blast Cannon}}
| dynamictable = {{Dynamic object|Items|Blast Cannon}}
Line 35: Line 35:
| unidentifiedaltname = strange tubes
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = A kinetic energy weapon with a massive barrel.
| desc = Sleek spiral barrels of matrixed metal cradle an enormous cyclinder of ionic gas. On fire the mixture is hyperpressurized into shot and sent to explode at sight's end.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very Low
Accuracy: Low
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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