Electrobow: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
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| tilecolors = W
| tilecolors = W
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = MissileWeapon
| inheritingfrom = MissileWeapon
| dynamictable = {{Dynamic object|Items|Electrobow}}
| unidentifiedimage = electrobow unidentified.png
| unidentifiedimage = electrobow unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = missile weapon
| unidentifiedaltname = missile weapon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,ElectronicsMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,ElectronicsMods,BeamWeaponMods
| desc = A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.
| desc = Magnets on the string nocks hum and a slender curve of metal hums back. The air crackles as fingers approach the arrow rest.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* The {{Name}} makes an excellent ranged weapon for a character who is not otherwise focused on ranged weaponry; it consumes very little power per shot, is accurate and reasonably damaging even with low stats, and passively provides light, so even if it's rarely fired it can free up the player's other slots for more useful equipment.
* The {{Name}} makes an excellent ranged weapon for a character who is not otherwise focused on ranged weaponry; it consumes very little power per shot, is accurate and reasonably damaging even with low stats due to its decent penetration, and passively provides light, so even if it's rarely fired it can free up the player's other slots for more useful equipment.


== References ==
== References ==
19,173

edits