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Trashmonks (talk | contribs) |
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}} | | dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}} | ||
| unidentifiedimage = stun rod unidentified.png | | unidentifiedimage = stun rod unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | | supportedmods = WeaponMods,CommonMods,ElectronicsMods | ||
| desc = A | | desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | {{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | ||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]]. | A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]]. | ||
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty | When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 12) to snap out of the effect sooner. | ||
{{Weapon Navbox}} | {{Weapon Navbox}} | ||
[[Category:Cudgels]] | [[Category:Cudgels]] |