Ari: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Aquillion
(Adding to unique items category.)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by the same user not shown)
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| tilecolors = Ry
| tilecolors = Ry
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes}}
| inheritingfrom = BaseHindrenAxe
| inheritingfrom = BaseHindrenAxe
| unidentifiedinfo = {{Unidentified info | tile = ari unidentified.png | name = weird artifact | altname = axe }}
| unidentifiedimage = ari unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = axe
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| modcount = 2
| modcount = 2
| mods = {{ModID to name|ModFlaming|3}} </br>{{ModID to name|ModSturdy|1}}
| mods = {{ModID to name|ModFlaming|3}} </br>{{ModID to name|ModSturdy|1}}
| desc = This weapon of war seems a strange fit for an agrarian people such as the hindren, but if nothing else it serves to illustrate that even prey animals cannot be lightly considered. The air swims around the axe's triangular head like summer heat, but it can kill even faster than the high salt sun.
| desc = The air swims around the axe's triangular head like the heat off the high salt sun. Such a weapon of war seems a strange fit for an agrarian people like the hindren, but it serves to illustrate how cornered prey might react over long time scales.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 5
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| categories = Axes
| gameversion = 2.0.201.70
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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