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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|w|{{(}}leather{{)}}}} whip}} | ||
| image = leather whip.png | | image = leather whip.png | ||
| pv = 4 | | pv = 4 | ||
| maxpv = 8 | | maxpv = 8 | ||
| damage = 1d4 | | damage = 1d4 | ||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | |||
| commerce = 25 | | commerce = 25 | ||
| weaponskill = {{SkillID to name|Whip}} | |||
| id = Leather Whip | |||
| tier = 1 | | tier = 1 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wK | |||
| renderstr = \ | | renderstr = \ | ||
| | | extra = {{Extra info|twohanded = no}} | ||
| twohanded = no | |||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons}} | | dynamictable = {{Dynamic object|Items|Leather Whip}} </br>{{Dynamic object|MeleeWeapons|Leather Whip}} | ||
| desc = | | supportedmods = WeaponMods,CommonMods | ||
| desc = Leather was braided through a ring knot to a coiling thong. There are blood stains on the cracker tip. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}} | |||
| categories = Whips | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE --> | ||
A {{name}} is a melee weapon with no associated skill. It has a unique latching effect. | |||
== Mechanics == | |||
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of {{favilink|maghammer|plural}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bites. | |||
When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}} | |||
{{qud quote|&GYour &wleather &ywhip &Glatches onto the &Yhyrkhound&G!|noindent=true}} | |||
After the latch succeeds, the target is latched onto. The target will then have a chance to break free each turn (including the same turn they are first latched onto) by succeeding at a strength [[save]] of difficulty 14 plus the attacker's [[Modifier|strength modifier]].<ref name="LatchesOn" /> | |||
{{qud quote|&RThe &Yhyrkhound &R breaks free from your &wleather &Rwhip!|noindent=true}} | |||
The attacker can also attempt to move while latching on to a target (and drag the target along with them) but the target will have a chance to resist that movement by succeeding at a separate strength [[save]], with a flat difficulty of 14.<ref name="LatchesOn" /> | |||
{{qud quote|&RThe &Yhyrkhound &Rstands his ground!|noindent=true}} | |||
If the whip-wielder does not directly attack the target during their turn (either by standing still, by moving and pulling the target, or by doing something else), they will auto-attack the target with the {{name}} at the end of the turn. | |||
== Obtaining == | |||
* Guaranteed to be carried by {{favilink|mechanimist houndmaster|plural}}. | |||
* Can be found as random loot in low-tier areas, such as areas near {{favilink|Joppa}} or the {{favilink|Salt Marsh}}. May occasionally be found in higher-tier areas, but the chance of finding one reduces exponentially when exploring higher tier areas. | |||
{{references|2.0.201.55}} | |||
[[Category:Whips]] |