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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | | extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Mirrorshades}} | | dynamictable = {{Dynamic object|Items|Mirrorshades}} | ||
| ego = 1 | | ego = 1 | ||
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| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,EyewearMods | | supportedmods = CommonMods,EyewearMods | ||
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | |||
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}} | |||
{{Qud shader|C|{{(}}+1 Ego{{)}}}} | |||
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}} | |||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Wearing a pair of {{name}} grants +1 [[Ego]] and provides | Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection. | ||
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this. | |||
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}} | In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}} | ||
{{references|2.0. | {{references|2.0.203.29}} | ||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |