Mirrorshades: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (add navbox)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 4 users not shown)
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| renderstr = ]
| renderstr = ]
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| ego = 1
| ego = 1
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| wornon = Face
| wornon = Face
| supportedmods = CommonMods,EyewearMods
| supportedmods = CommonMods,EyewearMods
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Wearing a pair of {{name}} grants +1 [[Ego]] and provides [[protection against visual flash effects]].
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection.


Mirrorshades, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the mirrorshades to be [[sturdy]] prevents this.
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.


In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}


{{references|2.0.201.114}}
{{references|2.0.203.29}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}
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