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| commerce = 100 | | commerce = 100 | ||
| id = DataDisk | | id = DataDisk | ||
| colorstr = & | | colorstr = &c | ||
| tilecolors = | | tilecolors = cW | ||
| renderstr = • | | renderstr = • | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|DataDisk}} | |||
| desc = A slender crystalline disk containing blueprints. | | desc = A slender crystalline disk containing blueprints. | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* {{favilink|Yla Haj}} | * {{favilink|Yla Haj}} | ||
* [[Legendary]] [[Barathrumites]] | * [[Legendary]] [[Barathrumites]] | ||
The [[Tinkering]] skill is required to be able to see what a data disk will teach. Without the Tinkering skill, all data disks are simply named "{{name}}". However, you can still view what schematic a data disk contains by using the look action on it. | |||
== List of Possible Data Disks == | == List of Possible Data Disks == | ||
=== Items === | === Items === | ||
These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page. | These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page. | ||
{{#cargo_query:table= | {{#cargo_query:table=GeneralData=GD,ArtifactData=AD | ||
|join on= | |join on=GD.JoinKey=AD.JoinKey | ||
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',DisplayName,' {{((}}bits{{!}}',Bits,'{{)}}</span>')=Data Disk,TinkerTier= | |fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',GD.DisplayName,' {{((}}bits{{!}}',AD.Bits,'{{)}}</span>')=Data Disk,CONCAT('[[',AD.TinkerTier,']]')=Required Skill | ||
|where=Complexity IS NOT NULL AND Complexity > 0 AND CanBuild = 1 | |where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND AD.CanBuild = 1 | ||
|order by=PlainName ASC | |order by=GD.PlainName ASC | ||
|limit=999 | |limit=999 | ||
}} | }} | ||
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These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod. | These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod. | ||
{{#cargo_query:table=Mods | {{#cargo_query:table=Mods | ||
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,TinkerTier= | |fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,CONCAT('[[',TinkerTier,']]')=Required Skill | ||
|where=Tinkerable = 1 | |where=Tinkerable = 1 | ||
|order by=PlainName ASC | |order by=PlainName ASC | ||
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=== Excluded Items === | === Excluded Items === | ||
The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items. | The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items. | ||
{{#cargo_query:table= | {{#cargo_query:table=GeneralData=GD,Cybernetics=C,ArtifactData=AD | ||
|join on= | |join on=GD.ObjectID=C.CyberneticID,GD.JoinKey=AD.JoinKey | ||
|fields=CONCAT('{{((}}favilink page{{!}}', | |fields=CONCAT('{{((}}favilink page{{!}}', GD._pageName,'{{)}}')=ItemName | ||
|where=Complexity IS NOT NULL AND Complexity > 0 AND CanBuild = 0 AND CyberneticID IS NULL | |where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND (AD.CanBuild IS NULL OR AD.CanBuild = 0) AND C.CyberneticID IS NULL | ||
|order by= | |order by=GD.PlainName ASC | ||
|format=ul | |format=ul | ||
|columns=2 | |columns=2 |