Data disk: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (Add BitUsed)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
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| commerce = 100
| commerce = 100
| id = DataDisk
| id = DataDisk
| colorstr = &C
| colorstr = &c
| tilecolors = CC
| tilecolors = cW
| renderstr = •
| renderstr = •
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|DataDisk}}
| desc = A slender crystalline disk containing blueprints.
| desc = A slender crystalline disk containing blueprints.
| categories = Items
| categories = Items
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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* {{favilink|Yla Haj}}
* {{favilink|Yla Haj}}
* [[Legendary]] [[Barathrumites]]
* [[Legendary]] [[Barathrumites]]
The [[Tinkering]] skill is required to be able to see what a data disk will teach. Without the Tinkering skill, all data disks are simply named "{{name}}". However, you can still view what schematic a data disk contains by using the look action on it.


== List of Possible Data Disks ==
== List of Possible Data Disks ==
=== Items ===
=== Items ===
These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page.
These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page.
{{#cargo_query:table=ItemsTable,GeneralData
{{#cargo_query:table=GeneralData=GD,ArtifactData=AD
|join on=ItemsTable.JoinKey=GeneralData.JoinKey
|join on=GD.JoinKey=AD.JoinKey
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',DisplayName,' {{((}}bits{{!}}',Bits,'{{)}}</span>')=Data Disk,TinkerTier=Tinker Tier
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',GD.DisplayName,' {{((}}bits{{!}}',AD.Bits,'{{)}}</span>')=Data Disk,CONCAT('[[',AD.TinkerTier,']]')=Required Skill
|where=Complexity IS NOT NULL AND Complexity > 0 AND CanBuild = 1
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND AD.CanBuild = 1
|order by=PlainName ASC
|order by=GD.PlainName ASC
|limit=999
|limit=999
}}
}}
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These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod.
These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod.
{{#cargo_query:table=Mods
{{#cargo_query:table=Mods
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,TinkerTier=Tinker Tier
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,CONCAT('[[',TinkerTier,']]')=Required Skill
|where=Tinkerable = 1
|where=Tinkerable = 1
|order by=PlainName ASC
|order by=PlainName ASC
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=== Excluded Items ===
=== Excluded Items ===
The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items.
The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items.
{{#cargo_query:table=ItemsTable,Cybernetics,GeneralData
{{#cargo_query:table=GeneralData=GD,Cybernetics=C,ArtifactData=AD
|join on=ItemsTable.ObjectID=Cybernetics.CyberneticID,ItemsTable.JoinKey=GeneralData.JoinKey
|join on=GD.ObjectID=C.CyberneticID,GD.JoinKey=AD.JoinKey
|fields=CONCAT('{{((}}favilink page{{!}}', ItemsTable._pageName,'{{)}}')=ItemName
|fields=CONCAT('{{((}}favilink page{{!}}', GD._pageName,'{{)}}')=ItemName
|where=Complexity IS NOT NULL AND Complexity > 0 AND CanBuild = 0 AND CyberneticID IS NULL
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND (AD.CanBuild IS NULL OR AD.CanBuild = 0) AND C.CyberneticID IS NULL
|order by=GeneralData.PlainName ASC
|order by=GD.PlainName ASC
|format=ul
|format=ul
|columns=2
|columns=2
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