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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|reprogrammable recoiler}} | | title = {{Qud text|reprogrammable recoiler}} | ||
| image = reprogrammable recoiler.png | | image = reprogrammable recoiler.png | ||
| overrideimages = {{altimage start}}{{altimage | reprogrammable recoiler identified.png | type = identified}}{{altimage | reprogrammable recoiler unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 210 | | commerce = 210 | ||
| chargeused = 2500 | | chargeused = 2500 | ||
| chargefunction = Teleportation | | chargefunction = Teleportation | ||
| imprintchargecost = 30000 | |||
| id = Reprogrammable Recoiler | | id = Reprogrammable Recoiler | ||
| complexity = 6 | | complexity = 6 | ||
Line 15: | Line 17: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yW | |||
| renderstr = ♦ | | renderstr = ♦ | ||
| role = Rare | | role = Rare | ||
| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| dynamictable = {{Dynamic object|Items|Reprogrammable Recoiler}} | |||
| unidentifiedimage = reprogrammable recoiler unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | |||
| unidentifiedaltname = small circular stone | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses. This can be done by selecting the '''imprint''' action. Imprinting a {{name}} requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. {{favilink|thermoelectric cell|plural}}, {{favilink|biodynamic cell|plural}}, {{favilink|nuclear cell|plural}}, and {{favilink|antimatter cell|plural}} are the only cells that can hold this amount of charge. The {{name}} can be reprogrammed to a new location at will for this same energy cost. | |||
Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the {{name}} must be activated and a properly charged [[Energy Cells|energy cell]] must be installed. It cannot be used when in combat or while hostile enemies are nearby. | |||
{{name|plural}} can be found as random loot in the world. | |||
''For more information about recoilers, refer to the [[recoiler]] page.'' | |||
== Tips == | |||
{{Opinion}} | |||
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]]. | |||
* Unlike other recoilers, this one is best used in conjunction with another one to quickly teleport between your base and the dungeon you're currently clearing. |