Trash: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
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| title = {{Qud text|trash}}
| title = {{Qud text|trash}}
| image = trash.png
| image = trash.png
| overrideimages = {{altimage start}}{{altimage | trash.png | type = random sprite #1}}{{altimage | trash variation 1.png | type = random sprite #2}}{{altimage | trash variation 2.png | type = random sprite #3}}{{altimage | trash variation 3.png | type = random sprite #4}}{{altimage end}}
| weight = 5
| weight = 5
| featureweightinfo = yes
| featureweightinfo = yes
Line 13: Line 14:
| extra = {{Extra info|solid = no}}
| extra = {{Extra info|solid = no}}
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|Garbage}}
| desc = A pile of debris.
| desc = A pile of debris.
| categories = Items
| categories = Terrain Features
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and secrets, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and [[secret]]s, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}


The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.
The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.
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