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Trashmonks (talk | contribs) |
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| title = {{Qud text|trash}} | | title = {{Qud text|trash}} | ||
| image = trash.png | | image = trash.png | ||
| overrideimages = {{altimage start}}{{altimage | trash.png | type = random sprite #1}}{{altimage | trash variation 1.png | type = random sprite #2}}{{altimage | trash variation 2.png | type = random sprite #3}}{{altimage | trash variation 3.png | type = random sprite #4}}{{altimage end}} | |||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
Line 13: | Line 14: | ||
| extra = {{Extra info|solid = no}} | | extra = {{Extra info|solid = no}} | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|Garbage}} | |||
| desc = A pile of debris. | | desc = A pile of debris. | ||
| categories = | | categories = Terrain Features | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and | Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and [[secret]]s, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}} | ||
The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8. | The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8. |