Full-spectrum bright sconce: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
| image = fullspectrum bright sconce.png
| image = fullspectrum bright sconce.png
| gif = fullspectrum bright sconce animated.gif
| gif = fullspectrum bright sconce animated.gif
| hp = 10
| hp = 25
| av = 2
| av = 2
| dv = -10
| dv = -10
| weight = 0
| weight = 20
| featureweightinfo = no
| featureweightinfo = no
| lightradius = 10
| lightradius = 10
Line 15: Line 15:
| tilecolors = cY
| tilecolors = cY
| renderstr = ∙
| renderstr = ∙
| extra = {{Extra info|weight = 0 | metal = yes | solid = no | flyover = no}}
| extra = {{Extra info|weight = 20 | metal = yes | flyover = no}}
| inheritingfrom = NotakeFurniture
| inheritingfrom = MountedFurniture
| desc = Sharp points of chrome are the vertices of this utilitarian light fixture. Full-spectrum brightness bursts from its edges and lights the world.
| desc = Sharp points of chrome are the vertices of this utilitarian light fixture. Full-spectrum brightness bursts from its edges and lights the world.
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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