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{{ | {{Aliases|names=blinking tic}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | | title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental defect | | type = Mental defect | ||
| cost = -3 | | cost = -3 | ||
| id = BlinkingTic | | id = BlinkingTic | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You teleport about uncontrollably. | | desc = You teleport about uncontrollably. | ||
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{{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat. | {{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat. | ||
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal | If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal {{favilink|Teleportation}}, this can be to an unexplored tile. | ||
Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}} | Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}} | ||
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=== Disadvantage === | === Disadvantage === | ||
* Can teleport the player into a dangerous situation | * Can teleport the player into a dangerous situation | ||
* The player must constantly be astrally tethered to counteract | * The player must constantly be astrally tethered to counteract its effects, and astral tethering impedes other mental mutations | ||
* Sources of constant normality fields can be difficult to locate | * Sources of constant normality fields can be difficult to locate | ||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||