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{{spoiler|the quest [[Raising Indrix]]}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
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| ma = 7 | | ma = 7 | ||
| marange = 4+1d5 | | marange = 4+1d5 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Mamon | | id = Mamon | ||
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| corpsechance = 5 | | corpsechance = 5 | ||
| role = Hero | | role = Hero | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}} | ||
| inheritingfrom = Goatfolk Shaman | | inheritingfrom = Goatfolk Shaman | ||
| quickness = 100 | | quickness = 100 | ||
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| demeanor = neutral | | demeanor = neutral | ||
| gender = male | | gender = male | ||
| inventory = {{inventory|Cyclopean Prism|1|no|100}}{{inventory|BloodyDagger3|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}} | | inventory = {{inventory|Cyclopean Prism|1|no|100|no}}{{inventory|BloodyDagger3|1|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}} | ||
| desc = Mamon =verb:stand= nearly a head taller than =pronouns.possessive= kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from =pronouns.possessive= head and chin, and a tattered, crimson headdress hangs from one of =pronouns.possessive= colossal horns. In long swaths on =pronouns.possessive= bare chest the fur is scorched and the skin flayed. =pronouns.Subjective= =verb:wear:afterpronoun= a sarong wrapped about =pronouns.possessive= waist, its wool fibers sodden with a foul, inky liquid. =pronouns.Possessive= face is a vision of madness, at once the countenance of a rapturous crone and a child in fright. | | desc = Mamon =verb:stand= nearly a head taller than =pronouns.possessive= kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from =pronouns.possessive= head and chin, and a tattered, crimson headdress hangs from one of =pronouns.possessive= colossal horns. In long swaths on =pronouns.possessive= bare chest the fur is scorched and the skin flayed. =pronouns.Subjective= =verb:wear:afterpronoun= a sarong wrapped about =pronouns.possessive= waist, its wool fibers sodden with a foul, inky liquid. =pronouns.Possessive= face is a vision of madness, at once the countenance of a rapturous crone and a child in fright. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
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== Character == | == Character == | ||
Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the {{favilink|amaranthine prism}}, an artifact created by the ancient being [[Ptoh]]. | Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the {{favilink|amaranthine prism}}, an artifact created by the ancient being [[Ptoh]]. He believes himself to be "wrought of his own dream stuff", and that he will guide his followers, the [[Children of Mamon]], to "Amaranth", a "deathless city".<ref>{{favilink|Sheaf of bloodstained goatskin parchment}}</ref> The {{favilink|wild-eyed watervine merchant}} says of him: "You don't talk with that mangoat -- you listen to him." | ||
{{favilink|Warden Indrix, Goatfolk Pariah}} claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you". | {{favilink|Warden Indrix, Goatfolk Pariah}} claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you". | ||
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=== Amaranthine Prism === | === Amaranthine Prism === | ||
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|Floating Nearby]] slot. It grants | The {{f|amaranthine prism}} is a unique item worn in the [[List of Body Parts#Floating Nearby|Floating Nearby]] slot. It grants its wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally. | ||
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | ||
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Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} damage and provide 2 {{AV}}[[AV]] when used to successfully block an attack.{{XML Ref|object|Goatfolk_Horns}} | Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} damage and provide 2 {{AV}}[[AV]] when used to successfully block an attack.{{XML Ref|object|Goatfolk_Horns}} | ||
Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[ | Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Population:Junk|Junk 3]].{{XML Ref|object|Goatfolk}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons and equipment can vary wildly. | ||
Besides these items, Mamon will always possess a {{qud text|&rbloody}} {{favilink|carbide dagger}}.{{XML Ref|object|BloodyDagger3}}{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}} | Besides these items, Mamon will always possess a {{qud text|&rbloody}} {{favilink|carbide dagger}}.{{XML Ref|object|BloodyDagger3}}{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}} | ||
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=== Mutations === | === Mutations === | ||
Mamon derives his mutations from the same system used to determine the mutations of {{favilink|goatfolk shaman|plural}}. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]], each with a base level of {{dice tooltip|1d6}} and boosted by his Ego modifier in the case of the mental mutation.{{XML Ref|object|Goatfolk Shaman}}{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} Due to his title of "Souldrinker", he will also have | Mamon derives his mutations from the same system used to determine the mutations of {{favilink|goatfolk shaman|plural}}. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]], each with a base level of {{dice tooltip|1d6}} and boosted by his Ego modifier in the case of the mental mutation.{{XML Ref|object|Goatfolk Shaman}}{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} Due to his title of "Souldrinker", he will also have {{favilink|Syphon Vim}} at base level 1, boosted by his Ego modifier.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} | ||
== Properties == | == Properties == | ||
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== Water Ritual == | == Water Ritual == | ||
If Mamon is made neutral or friendly to the player, they can perform the [[water ritual]] with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon. | If Mamon is made neutral or friendly to the player, they can perform the [[water ritual]] with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon. | ||
== Tips == | == Tips == | ||
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* Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk. | * Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk. | ||
* His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often. | * His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often. | ||
**Consequently, he will also be quite vulnerable to mental attacks himself, such as from | **Consequently, he will also be quite vulnerable to mental attacks himself, such as from {{favilink|Confusion}} and {{favilink|Sunder Mind}}. | ||
* Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives. | * Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives. | ||
==Trivia== | ==Trivia== |
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