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Intelligence is also used when uncovering [[hidden]] creatures as well as [[Artifact examination|examining artifacts]]. | Intelligence is also used when uncovering [[hidden]] creatures as well as [[Artifact examination|examining artifacts]]. | ||
For NPCs, Intelligence also determines their pathfinding behavior. Creatures with lower intelligence will often ignore terrain penalties when moving. | For NPCs, Intelligence also determines their pathfinding behavior. Creatures with lower intelligence will often ignore terrain penalties when moving.{{Code Reference|namespace=XRL.World|class=Zone|method=CalculateNav(GameObject, bool, bool, bool, bool, bool)}} | ||
==== Temporary Intelligence ==== | ==== Temporary Intelligence ==== |