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imported>Mgrant24601 (Added formula for success, which differs somewhat from standard domination.) |
Kernelmethod (talk | contribs) m (Add info about permanent domination with overloaded GTPs) |
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| commerce = 595 | | commerce = 595 | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = 1010 | |||
| chargefunction = Initiate Domination [1000], Maintain Domination [10] | |||
| id = Ganglionic Teleprojector | | id = Ganglionic Teleprojector | ||
| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = | | tilecolors = cm | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseHelmet | | inheritingfrom = BaseHelmet | ||
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} | | dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}} | ||
| unidentifiedimage = ganglionic teleprojector unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = helmet | |||
| wornon = Head | | wornon = Head | ||
| supportedmods = HelmetMods,HeadwearMods,CommonMods,ElectronicsMods | |||
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | | desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.{{Code Reference | class = Teleprojector }} | |||
Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the {{name}} runs out of power, whichever comes first. | |||
Success roll: <math>\text{Attacker level} + 1d8 \ge \text{Target's Level} + \text{Target's MA}</math> | |||
[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll. Every 5 points of [[Compute power]] provides a +1 bonus to the success roll, and each point of compute power will also increase maximum duration by 4 turns. {{Code Reference | class = Teleprojector }} | |||
[[ | |||
== Trivia == | |||
* If an [[Overloaded]] {{name}} breaks when used to dominate a robotic creature, the player will [[Domination#Permanent Domination|permanently dominate]] the creature. This can be used to permanently dominate certain creatures for which it would otherwise be difficult to do so, such as [[Miner Mk I|miners]]. | |||
{{Head Equipment Navbox}} |