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| desc = A pair of oddly shaped goggles. | | desc = A pair of oddly shaped goggles. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Night-vision | Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased to 52 tiles by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}} Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green. | ||
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes 25% additional damage (rounded down) from [[Damage#Special_Elements|light- or laser-based attacks]].{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}} | |||
Night-vision goggles render {{F|Haggabah}} visible. | |||
== Tips == | == Tips == | ||
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* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments. | * The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments. | ||
* | * Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness. | ||
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects"). | * The green color may be disabled in the [[Options]] screen ("disable full-screen color effects"). | ||
{{references|2.0.203.31}} | |||
{{Face Equipment Navbox}} |
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