Steel long sword: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
 
(8 intermediate revisions by the same user not shown)
Line 17: Line 17:
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Long Sword}}
| dynamictable = {{Dynamic object|Items|Steel Long Sword}} </br>{{Dynamic object|MeleeWeapons|Steel Long Sword}}
| desc = A sharp, polished steel sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = The long edge is bright and polished.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->