Gaslight kris: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
Added unpowered info
 
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| image = gaslight kris.png
| image = gaslight kris.png
| overrideimages = {{altimage start}}{{altimage | gaslight kris identified.png | type = identified}}{{altimage | gaslight kris unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | gaslight kris identified.png | type = identified}}{{altimage | gaslight kris unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 4
| maxpv = 9
| maxpv = 4
| pvpowered = yes
| pvpowered = yes
| damage = 1d6
| damage = 1d4
| unpowereddamage = 1d2
| unpowereddamage = 1d2
| weight = 5
| weight = 5
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| lightradius = 4
| lightradius = 4
| energycellrequired = yes
| energycellrequired = yes
| isthrown = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 26: Line 27:
| tilecolors = Wg
| tilecolors = Wg
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Dagger}}
| dynamictable = {{Dynamic object|Items|Gaslight Dagger}} </br>{{Dynamic object|MeleeWeapons|Gaslight Dagger}}
| unidentifiedimage = gaslight kris unidentified.png
| unidentifiedimage = gaslight kris unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = knife
| unidentifiedaltname = knife
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.
| desc = Through a bore in the wood grip draws a crinkled beam of pale light. In motion it heats to steel-melting temperature and whirrs matter away.


{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
| categories = Short Blades
| categories = Short Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
When a {{name}} is powered, it has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater. When unpowered, it acts as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.
 
A {{name}} also acts as a weak [[light source]] that provides light in a radius of 4.
 
{{Weapon Navbox}}
{{Weapon Navbox}}
[[Category:Thrown Weapons]]