Albino ape: Difference between revisions

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Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
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| ma = 2
| ma = 2
| marange = 1+1d2
| marange = 1+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Albino ape
| id = Albino ape
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| corpsechance = 10
| corpsechance = 10
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseApe
| inheritingfrom = BaseApe
| dynamictable = {{Dynamic object|Jungle_Creatures|Albino ape}} </br>{{Dynamic object|Ruins_Creatures|Albino ape}}
| dynamictable = {{Dynamic object|Jungle_Creatures|Albino ape}} </br>{{Dynamic object|Ruins_Creatures|Albino ape}}
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| faction = {{creature faction|{{FactionID to name|Apes}}|100}}
| faction = {{creature faction|{{FactionID to name|Apes}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Albino ape fist|2|no|100}}
| inventory = {{inventory|Albino ape fist|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|13}}
| mutations = {{creature mutation|{{MutationID to name|Albino}}|1|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|13}}
| desc = Set in the middle of the great white head of this ape are two red eyes that gleam with a savage intellect. Snowy white fur covers the ape's hulking frame. =pronouns.Subjective= =verb:lift:afterpronoun= an enormous fist and =verb:beat:afterpronoun= =pronouns.possessive= chest in fury as you approach.
| desc = A snow white slumping head is beset with keen and soft red eyes. =pronouns.Possessive= fur is powdery on =pronouns.possessive= hulking ape-frame, and on moon time instinct squeezes =pronouns.possessive= fist into a chest-beater.
| categories = Apes
| categories = Apes
| gameversion = 2.0.202.92
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink page|Data:Fist (albino ape)|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink page|Data:Fist (albino ape)|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}


When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and has a 70% chance to produce an {{favilink|albino ape pelt}}, a 20% chance to produce an {{favilink|ape fur cloak}}, and a 10% chance to produce an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}}
When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and can produce an {{favilink|albino ape pelt}}, an {{favilink|ape fur hat}}, an {{favilink|ape fur gloves}}, an {{favilink|ape fur cloak}}, or an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}}


== Pilgrims ==
== Pilgrims ==