Watervine farmer and Mechanimist convert: Difference between revisions

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Starfungus (talk | contribs)
started page, broadly a good start i think but there's some weirdness around the MechaSub faction on import from QBE
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|Warden Ualraig}}
| title = {{Qud text|watervine farmer and Mechanimist convert}}
| image = warden ualraig.png
| image = watervine farmer and mechanimist convert.png
| lv = 35
| lv = 3
| hp = 275
| hp = 16
| av = 7
| av = 1
| dv = 9
| dv = 10
| ma = 8
| ma = 4
| marange = 6+1d2
| marange = 3+1d2
| weight = 201
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden Ualraig
| id = WatervineFarmerConvert
| tier = 7
| tier = 0
| colorstr = &amp;B
| colorstr = &amp;C
| tilecolors = wB
| tilecolors = Cg
| renderstr = w
| renderstr = z
| corpse = Human Corpse
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 201 | uniquechara = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = NPC
| inheritingfrom = VillageZeroConvert
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+8d1
| strength = 14+1d3+1d1
| agility = 14+1d3+8d1
| agility = 14+1d3+1d1
| toughness = 14+1d3+8d1
| toughness = 14+1d3+1d1
| intelligence = 14+1d3+8d1
| intelligence = 14+1d3+1d1
| willpower = 14+1d3+8d1
| willpower = 14+1d3+1d1
| ego = 14+1d3+8d1
| ego = 14+1d3+1d1
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 875
| xpvalue = 75
| xptier = 7
| xptier = 0
| faction = {{creature faction nostore|{{FactionID to name|Wardens}}|100}}
| faction = {{creature faction|{{FactionID to name|MechaSub}}|100}}
| demeanor = neutral
| demeanor = neutral
| gender = male
| inventory = {{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Iron Vinereaper|1|no|100|no}}{{inventory|Sandals|1|no|100|no}}{{inventory|Canticles3|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}
| inventory = {{inventory|Chain Mail|1|no|100|no}}{{inventory|Vibro Blade|1|no|100|no}}{{inventory|Waterskin|3|no|100|no}}{{inventory|Leather Boots|1|no|100|no}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| skills = {{SkillID to name|Endurance}}
| desc = =pronouns.Possessive= kufiya has been cut and resewn to a cowl, and =pronouns.subjective= =verb:have:afterpronoun= tailored a vinewafer sack to approximate the slate habit of the chromaic people. A sheaf of watervine bundled in copper wire is slung on =pronouns.possessive= hip, and =pronouns.subjective= =verb:rub:afterpronoun= a salt-nailed thumb over a talisman of cracked circuitboard.
| mutations = {{creature mutation|{{MutationID to name|MultipleLegs}}|6|24}} </br>{{creature mutation|{{MutationID to name|Horns}}|9|24}} </br>{{creature mutation|{{MutationID to name|FreezingRay}}|9|24}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|8|24}}
| categories = Humanoids
| desc = Big Ualraig shifts =pronouns.possessive= weight between =pronouns.possessive= hind and forelegs. =pronouns.Subjective= =verb:shake:afterpronoun= dander off the chipped surface of the great curling horns that splay from =pronouns.possessive= temples. One hand holds a purring blade. The other, lame and frostbitten, reminds us that while Mother Nature may bestow splendid gifts upon her children, she is still sister to Cruelty.
| gameversion = 2.0.208.22
| categories = Unique Characters
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a unique character that will be in the player's starting village. There are other minor variants of this character depending on the player's starting village, see [[Mechanimist convert]] for details on these variants. This page refers to the variant found in {{favilink|Joppa}} and random villages in the {{favilink|salt marsh}}.
==O Glorious Shekhinah!==
The player can speak with the {{name}}, and in this conversation the player can start the [[O Glorious Shekhinah!]] quest. The player will also receive a "bauble", which in Joppa has a 95% chance of either being chosen randomly from either a {{favilink|Box of Crayons}}, a {{favilink|gyre iron}}, a {{favilink|bubble level}}, or a {{favilink|salt mill}}. The other 5% of the time, it will be a [[tier]] 1 trinket. In starting villages other than Joppa, these chances are instead 75% and 25% respectively, meaning they have a higher chance of giving a slightly more useful bauble.{{File Ref|file=PopulationTables|name=Pop}}
{{Conversations link}}
==Argyve==
Because {{name}} is a member of the [[:Category:Mechanimists (faction)|Mechanimists]] faction, and thus hated by members of the [[:Category:Barathrumites (faction)|Barathrumites]] faction, any Barathrumites will be hostile to them. This means that when, in their random wandering around {{Favilink|Joppa}}, the convert wanders into the sight of {{favilink|Argyve}} (a Barathrumite), he will immediately attack and kill them. It is thus advisable to speak to Joppa's convert and get the [[O Glorious Shekhinah!]] quest early in a playthrough, before they have a chance to be murdered by Argyve.
==Trivia==
*Instead of being part of the [[:Category:Mechanimists (faction)|Mechanimists]] faction, {{name}} is instead in the hidden faction MechaSub, of which they are the only member. This faction functions almost the same as the Mechanimists, but are slightly friendlier to fish so the convert would not attempt to kill the nearby glowfish in Joppa.
*Before the Spring Molting update, where the {{name}} was added, a unique {{favilink|zealot of the Six Day Stilt}} would give the [[O Glorious Shekhinah!]] quest instead.
{{References|2.0.208.21}}