Population:Tier-based merchant wares: Difference between revisions

m JulesLetters moved page Data:Tier-based merchant wares to Population:Tier-based merchant wares: Put this in line with other Population pages derived from PopulationTables.xml
Remove outdated XML references
 
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{{As Of Patch|2.0.209.43}}
{{As Of Patch|2.0.209.43}}


Tier-based merchant wares are creature inventory builder classes{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier1Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier2Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier4Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier5Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier6Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier7Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier8Wares}} used to generate the stock of various merchants, including the following:
Tier-based merchant wares are used to generate the stock of various merchants, including the following:
* {{favilink|Tam}} (Tier1Wares)<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
* {{favilink|Tam}} (Tier1Wares){{XML Reference|object}}
* {{favilink|Mafeo}} (Tier2Wares)<ref name="ObjectBlueprints" />
* {{favilink|Mafeo}} (Tier2Wares){{XML Reference|object}}
* {{favilink|Sixshrew}} (Tier5Wares)<ref name="ObjectBlueprints" />
* {{favilink|Sixshrew}} (Tier5Wares){{XML Reference|object}}
* {{favilink|dromad trader|plural}} (all tiers)<ref name="ObjectBlueprints" />
* {{favilink|dromad trader|plural}} (all tiers){{XML Reference|object}}




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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
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|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
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| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
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|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
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| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100