Broken: Difference between revisions

Add note that merchants can also repair things
m Change grammar of second sentence now that one is in front of it
 
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{{effect|&rbroken|Can't be equipped or used.|Broken}}
{{effect|&rbroken
{{name}} is an effect that can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name.
| desc = Can't be equipped or used.
| id = Broken
| type = 110000000000000010000000000
| gameversion = 2.0.201.78}}
The {{name}} effect can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name.


==On Items==
==On Items==
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.
An item will become {{name}} at 1/4th HP. The item will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.


Broken items can be repaired:
Broken items can be repaired:
* By a player who knows the [[Repair]] skill.
* By a player who knows the [[Repair]] skill.
* By an NPC who knows the Repair skill, such as [[Argyve]], [[Q Girl]], or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.
* By an NPC who knows the Repair skill, such as {{favilink|Argyve}}, {{favilink|Q Girl}}, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.
*By using {{favilink|Fix-It spray foam}}.  


{{Effect Navbox}}
{{Effect Navbox}}