Stinger (Paralyzing Venom): Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom)
| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom)
| id = StingerParalyze
| id = StingerParalyze
| code = by
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.


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}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame ID is Stinger with constructor="Paralyze".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame ID is Stinger with constructor="Paralyze".</i></span>
'''Stinger (Paralyzing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink|Stinger}} that delivers [[Paralyzed|paralyzing]] venom on a successful attack.  
'''Stinger (Paralyzing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Paralysis}} that delivers [[Paralyzed|paralyzing]] venom on a successful attack.  


The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  
The stinger functions as a {{f|Long Blade}}-class weapon, benefiting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply its venom 20% of the time. If the player uses the {{f|Charge}} or {{f|Lunge}} abilities, the stinger will always attack and always apply venom if it hits.  


The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
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{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default


=== Disadvantages ===
=== Disadvantages ===
* High cost on character generation.
* High cost on character generation
* Paralysis has a relatively short duration.
* Paralysis has a relatively short duration
 
==Creatures with Stinger (Paralyzing Venom)==
{{Creatures with the mutation|Stinger (Paralyzing Venom)}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}