User:Teamtoto/Bug Hall of Fame: Difference between revisions

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* Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash.
* Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash.
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent.
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent.
* ILSpy suddenly experienced an error due to an emoji in the xml docs. The offending line was <code>Should we remutate the body when it changes (basically only to slog 💋)</code> (Note: In the fix, the kissy emoji got to stay, it was just properly encoded in html)
* Some in game mechanics are implemented with "widgets", which are basically invisible, intangible objects placed in the zone with parts that do the calculating. However, a bug caused them to be affected by heat and thus burst into very visible flames.
* [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6400/bugs-also-the-village-is-colonized-by A village can be populated by initially hidden plants or creatures such as lagroots]. This makes finding the leader impossible to find if they are not hostile to you.
* Because psychal fleshgun has so many shots per dram of blood, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8331 the ammo section of the UI became incredibly long to accommodate.]
* The chronology entry for permadomming was "[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8730/bugs-the-chronology-entry-for-permadomming Your mind was stranded inside you]". The bug fix in the patch was "Fixed a bug causing the chronology entry for permanent mind transfer to sound as if it were describing an existential crisis."
[[File:Recursive crowsong.jpg|thumb|Crowsong is worth $3883.48.]]
* Briefly in 206.30, every creature had a copy of themselves in their inventory, which you could buy. You could do any interaction that you could do to the original, which includes initiating trade again. You would then be able to recursively trade with the trader's inventory copy, each with its own unique inventory.
** A possibly related bug were messages like "The protector of the Stilt's protector of the Stilt equips a folded carbide long sword". This could have been because the inventory copy still had an auto-equip AI.
* When multi-item selecting was introduced, it caused unexpected consequences for turning in books to Sheba. It did not perform any data validation, so you could turn in multiples of books you only had one of.
* Books have been changed to only have excerpts, with a random chance of being a full text. A bug in the early implementation caused all books to use the same seed, meaning that a run would only have books that are all excerpts or all full text.
* The initial patch for 209.45 was quickly reverted within hours. Reason: it was haunted. The game would perform random actions such as moving, using abilities, or firing weapons without player input.


=== Bugs currently in the process of being fixed ===
=== Bugs currently in the process of being fixed ===
* [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6400/bugs-also-the-village-is-colonized-by A village can be populated by initially hidden plants or creatures such as lagroots]. This makes finding the leader impossible to find if they are not hostile to you.
 
* Being hooked and dragged or hooking and dragging another creature, and have you or that creature use force bubble to push them away can cause the both you to launch into the direction of the force, causing damage the entire way. If it's a creature like Jotun, [https://www.youtube.com/watch?v=Lvkdr3eqGn0 this can do around 300 damage].
* Being hooked and dragged or hooking and dragging another creature, and have you or that creature use force bubble to push them away can cause the both you to launch into the direction of the force, causing damage the entire way. If it's a creature like Jotun, [https://www.youtube.com/watch?v=Lvkdr3eqGn0 this can do around 300 damage].
* Hooks for Feet's underlying code uses the same code/class as Horns, so much that the [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6259/bugs-hooks-for-feet-deals-bleed-damage-and bleed chance and bleed damage for Hooks for Feet uses the chance and damage of Horns if you currently have Horns].
* Hooks for Feet's underlying code uses the same code/class as Horns, so much that the [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6259/bugs-hooks-for-feet-deals-bleed-damage-and bleed chance and bleed damage for Hooks for Feet uses the chance and damage of Horns if you currently have Horns].
 
* [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10969/bugs-autoexplore-harvested-a-legendary Report:] "Autoexplore harvested a legendary Luminous Hoarshroom Pariah, an act that I am, upon reflection, deeply uncomfortable with. This did not count as killing the fellow and I took no reputation hit, but they are now gone from the world."
* Strange grammar behavior involving pariahs:
** Hindren pariah can spawn as pariahs, making them [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11322/bugs-grammar-issue-legendary-hindren pariah pariah].
** All sentences like (the X does Y) become corrupted. Examples:
*** "the astral tabby and pariah to his people purrs" turns into "[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13849/pet-response-message-is-cutoff-if-the The astral tabby and pariah to his peopleis people]"
*** "[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13864/bugs-the-salt-kraken-and-pariah-to-its PariThe salt kraken and pariah to itspeopleeople]"
== Fountains ==
== Fountains ==


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* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
** Related, mushroom cherubs are described as having [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6564/bugs-mushroom-cherubs-are-described-as "shiny teeth, coarse hair, sunken eyes"].
** Related, mushroom cherubs are described as having [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6564/bugs-mushroom-cherubs-are-described-as "shiny teeth, coarse hair, sunken eyes"] (however this one was fixed).
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* Villages that venerate "Lay Mine/Set Bomb" can worship "/ian" or "/-like" objects.
* Villages that venerate "Lay Mine/Set Bomb" can worship "/ian" or "/-like" objects.
* Inspiring Presence gives an HP bonus based off of ego modifier. This modifier can be negative. If you successfully gain a follower with low enough hp, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8332 they would immediately die].