Parabolic muscular subroutine: Difference between revisions
imported>Trashmonks |
m Fixed some structural problems. |
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | ||
| image = parabolic muscular subroutine.png | | image = parabolic muscular subroutine.png | ||
| overrideimages = {{altimage start}}{{altimage | parabolic muscular subroutine identified.png | type = identified}}{{altimage | parabolic muscular subroutine unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = ParabolicMuscularSubroutine | | id = ParabolicMuscularSubroutine | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|ParabolicMuscularSubroutine}} | |||
| unidentifiedimage = parabolic muscular subroutine unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | | desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | ||
{{Qud shader|rules|{{(}}Your throw range is increased by 2. | {{Qud shader|rules|{{(}}Your throw range is increased by 2. | ||
When you throw something at a target inside your throw range, your throwing accuracy is 100%.{{)}}}} | When you throw something at a target inside your throw range, your throwing accuracy is 100%. | ||
Target body parts: Arm | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.207.72 | |||
}} | }} | ||
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | |||
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | |||
The bonuses of the implant also apply to extra throwing slots, such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as {{favilink|phial|plural}} full of {{favilink|neutron flux}} or {{favilink|lava}} without risk of one going wayward and missing the intended target. | |||
Contrary to the description and unlike certain other implants such as {{favilink|phase-adaptive scope}}, {{name}} does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range. | |||
While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} which take the target's {{dvlink}} into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons. | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Makes grenades and other thrown weapons much safer and more consistent to use. | |||
*Can give low-agility characters an accurate source of ranged damage. | |||
*Low cost allows for easy installation without much impact on the user's ability to install other implants. | |||
===Disadvantages=== | |||
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | |||
*Very limited utility without specific items or cybernetics. | |||
*Throwing builds are often dependent upon the {{favilink|Tinkering}} [[skill]] tree and finding bits, possibly limiting early-game damage potential without careful planning and investment. | |||
==Tips== | |||
*The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets. | |||
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. | |||
*While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, allowing the user to easily and infinitely output a moderate amount of {{avlink}}-ignoring damage over long-distances, especially if used along with a {{favilink|grafted mirror arm}} and higher [[Strength]]. | |||
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]]. | |||
*The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures. | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |